Innovation in vocational training through immersive VR technology
The Covid-19 Pandemic has severely impacted education due to the lack of digital competencies of the teachers and trainers. However, the situation provides an excellent opportunity for digitalization and new knowledge as well as capacity building for all VET stakeholders, including learners, providers, teachers, and policymakers.
|The problem||The solution|
|VET educators, teachers and trainers still face obstacles of the new methods of teaching online and the use of thousands of available tools.
Knowledge gaps in the VET community are substantial and the gap is affecting the learning community as a whole.
|A platform where VET teachers, trainers and educators can find effective tools and where they can exchange knowledge and good practices with peers.|
The aims of TeachINVR
This is what the project aims to achieve:
- Modernisation and innovation of vocational education
- Acquisition of new digital competences
- Use of virtual reality in vocational education
- Training VET teachers in the use of VR
- Access to tools and methods
Results of TeachINVR
The project TeachINVR is a combination of methodology, guidelines and a “to-do” list that the partnership developed for VET educators or teachers and trainers in general. It contains all the necessary information on how to use Virtual Reality as a teacher. VR experience is a part of the project as a practice simulator for the teachers.
Innovative VR training/learning methodology for teachers and trainers. An on-boarding material in form of a pdf containing necessary knowledge about the technology itself and the methodology for educators to use it.
A manual for design, implementation and evaluation of VR in classes. The manual is the application of the methodology into an actual training manual addressed both to educators. The manual contains steps on how to implement VR VET Training. The educators who have no prior knowledge about the technology will obtain the necessary information and will be competent to use it as the manual also contains the technical aspects of the use.
VR experience for VET teachers and trainers.The users can experience and practice in a specially developed VR scenario how the application could work in the classroom. The content of the VR course will be a practical implementation of the methodology/manual.
Ein Guidelines for VET teachers and trainers, which they can use if they do not have time to go through the materials (methodology and manual). It is a kind of checklist or to-do list for educators. The guide refers to the previous materials and points to the chapters where educators can find more detailed information.
Leaflet of the project (englisch)
TeachINVR: Innovation in vocational training through immersive VR technology
Funding programme: Erasmus+
Project number: 2020-1-DK01-KA226-VET-094221
Thematic area: Berufsbildung
Project duration: 2021 – 2023
- Virsabi (Denmark)d
- Enaip Piemonte (Italy)
- SYNTHESIS Center for Research and Education (Cyprus)